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  • Mon. May 20th, 2024

How to make an Indie Game for 100EUR

ByRomeo Minalane

Mar 30, 2024

Hey, I’m Luis, a trainee from Berlin. And as every trainee I have one huge issue: I have no cash. Ends up this is rather a huge issue if your objective is to make a computer game totally by yourself, considering that in todays world even little indie video games can feast on numerous countless euros. Or is it? Well, not always. It simply depends upon how you designate your resources. And it currently begins with the core concept of the video game. In my case I’ve chosen to choose a video game wich occurs in the within a lifeless moon wich is comprised of an unlimited labyrinth of caverns and rocks. In those caverns there are concealed several deserted spaceport station wich you can check out. And simply by that I currently conserved an unthinkable quantity of resources. Rather of needing to invest ages to produce a big open world with special various places, missions, occasions and so on, almost the whole video game world (besides the spaceport station) is procedurally produced. And even the spaceport station are not too intricate to make, considering that their entire function is to feel deserted. This suggests I can conserve limitless hours on producing NPCs, products, discussions and whatsoever and the gamer can truly concentrate on the core mechanic of my video game, wich is checking out the video game world and experiencing the thick environment it offers. Obviously one might state getting rid of a lot material from a video game makes it feel empty and lifeless. And I can just concur with that. My whole objective for this video game is to make the gamer feel lost and alone in an empty, lifeless world. Wich generally suggests that in this case, conserving cash on advancement does not make my video game even worse, it in fact makes it much better. Another element of conserving expense is to utilize properties anywhere possible. I see a great deal of designers attempt to do whatever from start to end up by themselves, normally since otherwise they would not seem like the video game is actually „ theirs”. I truly do not wish to sound impolite here, however I believe this may harm their video game more then in assists. Why would I invest a lot time producing the environment, character styles, sound impacts and textures all on my own, if there are currently individuals out there who do it 100 times much better than I ever could? I believe individuals actually ignore the quantity and quality of possessions and resources out there, that are readily available for really little cash if not even free of charge. Previously I have actually invested less than 100EUR on my video game and I believe the financial investment has actually truly deserved it for me. Obviously I still require to invest rather a long time to adjust whatever to my particular requirements, however that’s absolutely nothing compared to if I did whatever on my own. My task is simply to put individuals interact, so each part matches the others, to make the end product more than simply the amount of its parts. To be reasonable, obviously a great deal of compromises need to be made when dealing with such a little quantity of cash. To complete my video game, I will attempt to raise some cash, so im not too limited in what possessions I can purchase and have more poetic license. I certainly see the criticism that a person might state the video game is simply a playable possession pack given that in the end it’s at least partly real. I believe my contribution to the video game in type of developing the core video game concept, coding, composing the story, making up the soundtrack and the method all of those parts come together offers it a genuine factor to exist. In the end, the only alternative I need to „ stitching” my video game together would be to not make it at all, and I’m quite sure that this would not be the best choice. Please let my understand what you believe about this subject. I would like to hear your feedback about my video game!

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