2:33 PM ET Heather DinichESPN Senior Writer Close College football press reporter Joined ESPN.com in 2007 Graduate of Indiana UniversityCollege football leaders are fulfilling today in Indianapolis to think about 3 guidelines modifications that might reduce video game times and decrease the variety of plays throughout video games this approaching season, an ongoing push to keep an eye on gamer security as the sport gets ready for a 12-team College Football Playoff starting in 2024. The guideline modifications under factor to consider consist of: running the clock after an initially down is granted, other than in the last 2 minutes of either half; removing the choice for groups to call successive group timeouts; and rollovering any fouls to the next duration rather of completing with an untimed down. Steve Shaw, NCAA football secretary rules-editor and authorities organizer, informed ESPN on Tuesday that the combined modifications are approximated to reduce typical length of video games by 7 to 8 minutes and 8 plays. According to Shaw, college football video games have actually balanced 180 plays per video game over the previous 3 routine seasons and normally last 3 hours, 21 minutes. “A year or two back, we started to pivot far from simply fretting about the clock to the variety of plays per video game, student-athlete direct exposures, which has truly end up being more the instructions now, led by our commissioners,” Shaw stated. “With the concentrate on gamer health and wellness and the CFP and extended playoff, which could develop more video games for gamers, it’s suitable to take a look at what are these varieties of student-athlete direct exposures?” The guidelines committee and competitors committee are fulfilling collectively today, and the guidelines committee is anticipated to reveal on Friday any proposed modifications that eventually need to be authorized by the playing guidelines oversight panel in April. Shaw stated the concept surrounding the first-down modification was to keep the video game moving however protect the individuality of the last 2 minutes of the half. “To me, that’s a gorgeous distinction in between the college video game and the NFL video game that lasts 2 minutes,” Shaw stated. “Even though you might not have a timeout, if you make an initially down, you have a chance to get to the ball and get a breeze. It produces an interesting end to the video game.” What’s not interesting is when the defense utilizes all 3 of its staying timeouts to ice the opposing kicker’s workable 40-yard basket effort and he eventually makes 3 straight kicks anyhow. By removing a group’s capability to call successive timeouts, this situation would vanish. The proposed charge modification would affect completion of the very first and 3rd quarters by not extending them if a nasty is accepted. Presently, if there is an accepted charge for a nasty on the last timed down of any quarter– by either group– the authorities extend the quarter. Under this suggested modification, they would not do that in the very first and 3rd quarters; rather they ‘d stroll off the charge and begin the next quarter. “That does not take place a lot,” Shaw stated. “But when it takes place, you conserve time and you conserve a play in the video game.” Tulane athletic director Troy Dannen, the chair of the NCAA’s competitors committee, informed ESPN that there is “extremely little opposition” to the proposed modifications however that more research study requires to be done. “While the concept of decreasing plays makes a great deal of sense, I do not understand that anybody understands what the small variety of plays is,” he stated. “I think about the 3 propositions that live here as perhaps a beginning point, not always completion. “There requires to be some more [data on] injuries to find out– exist more injuries in Game 12 than Game 1? Are there more injuries in the 4th quarter than the? That I believe can be done over the course of the next season to notify if there are more actions that require to be taken.” While targeting stays among the most disputed guidelines on fall Saturdays, Shaw stated there aren’t most likely to be any significant modifications to the guideline this spring. He indicated the truth that there were 16 targeting fouls implemented in 2015 as proof the guideline is working. “That suggests there are less high hits,” he stated. “That will be a location we’ll continue to take a look at and discuss. Targeting isn’t disappearing. The huge photo, the targeting guideline is doing what we desire it to do.” Another possible guideline modification that has actually been talked about however hasn’t acquired frustrating assistance is rebooting the video game clock after an insufficient pass when the ball is all set for play. Presently, the clock stops on an insufficient pass– which would continue– however it would reboot when the ball is set down and the main actions away. Shaw stated that this idea “might be more unpredictable” which, unlike the other proposed modifications gathering one of the most conversation, the insufficient pass concept might require groups to alter their method after an insufficient pass to prevent losing plays. Shaw stated no one is going for college football to reach a specific variety of plays per video game. “We do not have that,” he stated. “I believe there’s an acknowledgment that lowering student-athlete direct exposure is the best thing to do, specifically if you have prospective for more video games, and let’s take a look at it after a year and see: Did this struck the mark? Do we require to do more? It offers us a chance to not significantly alter the video game however continue to look and study it. “I do not believe this is a one-time subject that will disappear after our guidelines committee conference. I believe this will be something [people] — specifically the commissioners– will continue to take a look at from a gamer health and wellness viewpoint.” When the CFP broadens to 12 groups in 2024, it’s not likely however possible that a group might play 17 video games in one season, consisting of the championship game video game, a first-round video game, quarterfinal, semifinal and championship game– plus the 12-game routine season. Dannen stated gamer security requires to continue to be the leading concern no matter CFP growth. “The truth that we’re going to be including a video game or more for 2 to 4 schools, possibly, I believe, offers, possibly it’s a push to take a look at this specific element of the video game due to the fact that it actually had not been taken a look at in the past,” he stated. “… It looks like no matter what guidelines you modify, coaches discover a method to get what they desire and adjust therefore the guidelines attempt to reach the coaches. I believe this is an excellent action forward, presuming that it continues to advance, however it is not an endgame by any ways.”