I used to like virtual truth. Back in 2015, the buzz train for VR was taking apart the tracks full steam ahead, and I had a first-rate seat. Buckling on a large, janky designer headset I was giggling like a schoolgirl. I ‘d seen the demonstration videos and I was stired to step into the virtual realms like a cyberpunk superheroine.
I screamed when that VR whale skyrocketed by in a demonstration for the first HTC Vive headset. I connected to touch it and my stomach churned as I stared down into the murky depths of the ocean below. I threw up. It was remarkable
At That Time, we hoped everything might be enhanced with VR: video gaming, medicine, art, design, motion illness, all of it. As Soon As the Oculus Rift struck shop shelves the hype train started to decrease. It had a lack of video games and practical uses, and it was prohibitively expensive, and required a really powerful computer system to operate. VR released to a specific niche audience– out of reach for all but the most devout evangelists.
So where are we in 2020? Is Oculus’ newest headset worth considering, or has VR passed its prime? The response is difficult, and the Oculus Rift S is at the heart of it.
Crisp and Clear
Oculus has actually made some strides since 2018, with the phone-friendly Oculus Go and the standalone Oculus Quest headset— but neither of them require a PC to use. High-end, PC-based VR was being replaced. A minimum of, that’s what I thought. I was incorrect.